The pacifier project
ABOUT THE GAME
The Pacifier Project is set in a contemporary environment. You play a typical student who commutes to college every day from a huge city suburb. One day, they discover something they weren’t supposed to see, upending their entire daily schedule.
The primary adventure will take place in a variety of settings, such as a dark woodland or a haunting house. Finding the big villain will be your biggest task, but you also have to make sure your clothes stay dry! In addition, try your luck at joining the diaper secret society, explore the environment to find hidden content and side storylines, or sign up for the caretaker bar to watch the many small people who wander around. An experimental game called The Pacifier Project aims to center its primary gameplay loop around exploration, interaction, and AB/DL elements. There aren’t any action-packed scenes or combat, only the occasional sneaking.
GAME FEATURES
NPC – rich world that react to your actions and accidents.
Degrading continence system that take into account your actions
Maturity system that asset how childish you’re acting
Interconnected world that unlock itself as you progress through the game
Character customization
Equipment system with a lot of clothes and diapers options
Various side contents, mini games or events hidden across the world
Optional achievements to unlock
Interesting ideas that will never be in the game
Setting expectations is crucial, and even while I occasionally have these ideas, I won’t commit to releasing them for the Pacifier project because doing so will require a large time commitment. However, some of these features will most likely make an appearance in the upcoming project.
FETISHES:
- abdl
- Adult
- Ageplay
- Diaper
- Omorashi
ABOUT US
My name is Red Sparrow, and I make 3D games that are immersive and engaging for the adult baby and diaper lover community.
The base of my current project, The Pacifier Project, has been finished for the past two years of development. I will now work on a future project while producing more material for the game.
Since our community is too small to support original content behind a paywall, my projects will always be free. But your support—even if it’s sporadic—is crucial. Since making games is costly, having a monthly budget enables me to buy hardware, software, assets, and licenses.