TKLCOM: Alien Invaders
ABOUT THE GAME
NOTE: This game contains mature themes that encompass bondage, tickling, and sexual themes! Not everyone should try it!
As you are aware, I frequently model my games on things I play or have played, and this one is devoted to XCOM, the game I have most likely spent the most hours on.
In the Strategy & Submission series (https://oneortheother.itch.io/strategy-submission-commonwealth), I explored the concept of high-tech soldiers and various classes. However, that game didn’t really explore the alien side of things, and that’s what I really wanted to do for this one—a frantic resistance against powerful, mysterious alien forces… who, oh, just so happens to enjoy torturing their prisoners with tickle torture. That seems like a good idea for a TRPG!
GAME FEATURES
60,000+ words of writing to describe the heart-pounding, dark tale of the diabolical tickle-loving aliens invading earth and the desperate human resistance. It contains a large amount of both F and M tickling scenes, many quite sexual. The story also contains a smaller, tighter cast, with great emphasis on character.
11 Chapters with multiple side-quests, along with a base and roster that evolves over time. Expect members of the heroic resistance to be captured and subjected to intense alien interrogations — and you will do the same to the alien scum.Â
A variety of gameplay systems — shooting, hacking, flying, and light puzzle-solving, among others.
A Replay Centre where you can enjoy all previously unlocked scenes. Due to the tighter narrative focus, several characters will get more than one scene.
Multiple endings depending on your decisions.
FETISHES
- Adult
- Erotic
- RPG Maker
- Singleplayer
ABOUT US
Hi, it’s oneortheother. You might know me from some of my stories. I’ve been around a while. You may also know I’m an avid gamer. I’ve grinded through the fabulous Tower of Gargalesis, racked my brain through A New Project, went on a thrilling fantasy adventure with Supreme Element, enjoyed the sprites of Pink Lodge, marvelled at Gardener James’s playful realism in Kinkshamed, and mourned (as of yet) unfinished gems like Who Fights Monsters.
In my experience, the problem with most tickle games is ambition. They want secrets and branching story paths and morality systems and a deep combat system and incredibly difficult puzzles. They forget people are playing this game for one main thing: tickles. Sad to say, if people wanted to play video games, they’d fire up some triple A title, like the latest GTA or whatever. People play these games for the tickles, so why not focus on that and the characters involved? This isn’t the first game I’ve tried to make, and I can say I’ve made all these mistakes before. But hopefully not this time!