The Last Dinner – Interactive Speed Level Design

OVERVIEW

Using the speed-level design approach, The Last Dinner is a brief horror encounter that combines a spooky setting with simple gameplay to produce a powerful and quick experience.

The encounter, which takes place in a deserted, remote location, places you in the role of an enigmatic visitor caught up in a series of bizarre and gruesome incidents.

Essential aspects are left open to the player’s imagination, while the architecture of the small places emphasizes a sense of urgency and claustrophobia.

The experience is ideal for anybody looking for a small dosage of dread since it provides several ways for the tale to conclude for those who carefully investigate.

Are you prepared for the final meal?

GAME FEATURES

Based on the Horror Engine kit by Tansuergene.

Puzzle-based gameplay.

Two ways to complete the experience.

Seven secrets with lore clues (let me know if you find them all!)

FETISHES

  • Creepy
  • Dark
  • Exploration
  • Singleplayer
  • Unreal Engine
  • Short

GAME SCREENSHOTS

Frequently Asked Questions

What is The Last Dinner – Interactive Speed Level Design?

The Last Dinner – Interactive Speed Level Design is an interactive fiction game.

Who developed The Last Dinner – Interactive Speed Level Design?

The Last Dinner – Interactive Speed Level Design was developed by Ruggero.

When was the initial release of The Last Dinner – Interactive Speed Level Design?

The Last Dinner – Interactive Speed Level Design was released on 12/03/24

Where can I report bugs?

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  1. Awesome visual!